Path of learning the book: 挑战程序设计竞赛

Elementary

2. Greedy

3. DP I

4. Data Structure

5. Graph

6. Math trick

*. Problems

Intermediate

2. Tricks I

3. Data Structure

4. DP II

5. Max flow/Min cut

6. jihe

*. Problems

High

1. Math Problems

2. Game Strategies

3. Graph Theory

4. Tricks II

6. Divide and Conquer

7. Elegant String Algs

*. problems

Comments

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